I was wondering if it's possible to have the dialogue type itself out when activated similar to chatting to an npc in Zelda: Ocarina of Time.
The only thing I can think of right now for it is to have an object called dialogue. Then have preloaded animations of the dialogue typing itself out. The only thing I find a concern about it is that each and every single dialogue message would have its own animation within the dialogue object, rather than the basic "set text" event thing.
I would like to use set text, but to be able to have it type out the preloaded message that I need. Is this possible?
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I think no ...