I have read previously that ludei are aware of a bug where by all text is displayed at a single size despite being defined at different sizes in construct 2. However I cannot find anything explaining when this bug is expected to be fixed.
Has anyone found a work-around to enable varying text sizes in their games when exported for cocoonjs?
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I would also love an answer to this question, since I'm working next on a heavily text based game.. So text management is crucial.