So, my problem is that my hit markers in my game show the amount of damage dealt to the mob, but when one changes text, they all change. Eg.
(All of these numbers should be different and were different when they appeared until the next one appeared)
I've set up the markers by using the following events and actions:
(To make sure I have no text hanging off of the screen whilst still maintaining random marker locations)
(How damage is calculated)
(How I'm creating variety of damage)
So basically, what I'm asking is how to make the hit markers keep the same damage that they were showing earlier, because they change every time I hit the Mob.