It seems like a common game object in most projects, but neither Text nor TextBox really provide the functionality of a scrolling text object.
Let's say you're making an RPG like Baldur's Gate and you want a text log of all the events as they happen in the game:
Wizard casts magic missile at the darkness.
Darkness takes 0 damage.
A Pit Fiend emerges from the shadows.
As text continues to fill the window, you run out of space and suddenly need a scrollbar. Is there a straightforward way to do this in C2?