Text Boxes using the same key?

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  • <img src="https://dl.dropbox.com/u/33658489/moreproblems.jpg" border="0" />

    I'm still learning, so bear with me if I'm making too many topics. <img src="smileys/smiley18.gif" border="0" align="middle" />

    I ran into a problem where Construct 2 won't let me press the A key for initiating a text box, and then using the A key to close the text box. If I set the A key to open AND close, I'm pretty sure it's running the entire process all at the same time and thus makes it look like nothing is happening. If I set the keys to A for initiating and S to close, it works.

    So, I've tried to play with values, hoping I can try to not confuse the engine so much, but I'm not doing so well with that. Can someone point out what I'm doing wrong here?

    (And on a side note: if anyone knows where to find any info on making textboxes that scroll through individual letters as they output their words, like old RPGs, that'd be neat!)


    Another thing I noticed is that I have two of the same NPCs in the same instance, but only the one in thelayout will perform the textbox functions. I'm not sure why that is. I was expecting them both to do the same thing.

  • I'd do a toggle thingy, something like this:

    <img src="http://dl.dropbox.com/u/19921470/ToggleButton.PNG" border="0" />

    You'll want to have your open and close condition under same trigger, in your example they are under separate triggers (they are both 'true' if they are in the same button)

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  • On the slow typewriter effect, here is a link to a topic:


    Ashley shows how to do it in one event.

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