i was wondering if there is a possibility for testing if there is still a "Enemy" on the Layout.
because "on screen" is not the same, if the layout is bigger than the screen itself.
Or is there a other easy solution?
I would like to skip the possibility with counting the enemys and making a variable.
If you want to test if there is an enemy in the layout, you can try this:
Enemy.Count = 0
or if you are targeting a specific object using UID's then you can use the System Condition:
System --> Object UID exists.