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Basically, I need to know how to tell if one object is facing another object. This is so that I can rotate an object smoothly until it is facing another object, whilst still moving, to make player movement less jaggedy.
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You can check the angle of an object by using the conditions: "is between angles" , "is clockwise from" and "is within angle"
rezagamertag I know about this but don't know how it could make the player movement smoother.
I honestly can't tell what you mean by jaggedy movement, so you're going to have to upload a capx or an example so people can see it for themselves.
Have you tried the 'rotate toward angle' expression? So it will rotate TOWARDS the angle, not just jerk straight to it.