I've managed to get it working pretty nice with my own little physics system, the tail flows about and flaps in the breeze like a scarf.
The only problem left is gravity. Just moving each node of the tail towards the floor doesn't work properly.
I need to... I need to add a gravity function to my custom physics thing. Yes that's what I need to do. But how would I do that. Currently it takes an angle of motion and a velocity to work out momentum. What I ideally want is for the angle of motion to slowly move towards 90 degrees (downwards), that way things will fall in a realistic arc. And when the angle is below the horizon I need the velocity to increase rather than reduce.
Hmmm.... . .. . ... .. . .. . . . . . ..... . . .
The problem is that currently the angle of motion is set every 0.00001 seconds, so it can't gradually change. I guess I'd need a separate variable for the angle of momentum which would affect the angle of motion. So the angle of motion would take in the effects of gravity alongside momentum.
Hmmm... I think maybe I need some coffee.