Let say I have three behaviors :
LiteTween (unofficial behavior)
I want my sprite to have a behavior which looks like a thrown object seen from above.
See my capx :
If I want my sprite to be "thrown" on a shorter distance, I have to modify a lot of parameters and do a lot of tests to be sure that they all end at the same time :
Bullet speed acceleration
If my parameters aren't properly set, the result will be a thrown sprite still rotating while it doesn't move anymore, a bouncing sprite while it's also not moving or things like that.
So I wonder if there is any way to make things simpler ?
Like just having a duration or distance parameter and all the behaviors synchronize on this unique parameter so they all end at the same time or when the sprite has reached its destination.
Any idea ?