How do I Synch Enemy's Object (+Example)

  • Hi guys,

    I'm making a Multiplayer Platform Pokemon fan-game and need some help with the enemy's synchonization between Host and Peers, I did many tries but couldn't figure out whats going wrong, It gets messy sometimes and the first enemy spawn keeps running left.

    It's just for fun and I hope to post the platform engine for the community once I finish it (looks like there isn't a good one on the forums yet).

    To do that, I'm using troublesum's (awesome) platformer function-based engine, posted here: .

    EDIT: Actually, I can't post URLs yet, but It's the "Multiplayer & Platform behavior - position syncing" post under "Construct 2 General".

    This is what I got so far...

    Thank you.

    (Sorry for my bad english)

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  • Ideas anyone??

    Edit: Nevermind guys, I just solved =)

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