I'm making a Multiplayer Platform Pokemon fan-game and need some help with the enemy's synchonization between Host and Peers, I did many tries but couldn't figure out whats going wrong, It gets messy sometimes and the first enemy spawn keeps running left.
It's just for fun and I hope to post the platform engine for the community once I finish it (looks like there isn't a good one on the forums yet).
To do that, I'm using troublesum's (awesome) platformer function-based engine, posted here: .
EDIT: Actually, I can't post URLs yet, but It's the "Multiplayer & Platform behavior - position syncing" post under "Construct 2 General".
This is what I got so far...
(Sorry for my bad english)