How do I sync text?

  • So I'm trying to sync text in a multiplayer game, The host can see when a team scores but the peers can't see anything change.

    So how could someone make it where the host sends a message or what have you to the peers so they can get the text update.

    Do I use global verbals? Or some kind of Voodoo Construct 2 Magic?

    Any help would be great.

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  • Just make the host broadcast a message to the peers with the text to show, or just the score, and then in the peers paint the message.

  • I'm sorry but could you please show me an example? I've tired looking though tutorials and the chat example but I just don't get it.

    This is what I got so far

    Every 1 second >> Broadcast tag "bluescore" message BlueScore (from"",mode Reliable ordered)

    BlueScore is a global value

  • On host:

    Multiplayer - Broadcast tag "bluescore" message BlueScore (from "", mode Reliable ordered)

    On peers:

    Multiplayer - On peer message "bluescore"

    TxtScore - Set text to "Someone has scored " & Multiplayer.Message & " points!"

    TxtScore - Set visible

    You can add a timer to hide TxtScore some seconds later.

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