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Player sync XY of the players who are on the same map? (Variable)
And not receive data from players of other maps.
Player
PlayerA -Map 01
PlayerB-MAP02
PlayerC-map03
PlayerD-Map01
PlayerE-Map01
HOST
Sync
PlayerA-PlayerB-PlayerE
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If you enabled/use synced variables they will always be transmitting.
You could achieve this using manually sending the peerstates when desired/required.