Because I can not find a solution for my shuffle resp scale problem.
I want to try something different.
I have seen that there is a swap action in MMF
<img src="https://dl.dropbox.com/u/48415327/swap.png" border="0">
Is something like this in construct2 also possible? I could this take for my Card shuffling.
<img src="smileys/smiley24.gif" border="0" align="middle" /> I think the silence to my question , means , there is no swap?, if so, is it on the to do list Ashley?
Develop games in your browser. Powerful, performant & highly capable.
Here's a way:
Thank your for that !!! <img src="smileys/smiley1.gif" border="0" align="middle" />
I am afraid it is not possible to make a facedown card with this methode. It does not work with familiy. In MMF it was so easy to do, therefore a request for a plugin or new action in C2.
I study your capx and I have no idea how you get this "code" ?
<img src="I%20am%20afraid%20it%20is%20not%20possible%20to%20make%20a%20facedown%20card%20with%20this%20methode.%20It%20does%20not%20work%20with%20familiy.%20In%20MMF%20it%20was%20so%20easy%20to%20do,%20therefore%20a%20request%20for%20a%20plugin%20or%20new%20action%20in%20C2%20study%20your%20capx%20and%20%20I%20have%20no%20idea%20how%20you%20get%20this%20" border="0" />
<img src="https://dl.dropbox.com/u/48415327/coder.png" border="0" />
"Sprite(0).X" would pick the sprite with IID 0, R0J0 has stored IID's in a variable called "iid". So "Sprite(iid).X" picks the instance with IID equal to the value stored in the variable "iid".
OK now it's clear for me . I still need much to learn.