I have a 9patch that is part of a container with another 9patch and a spritefont.
I have 25 layers, and a container on each one.
In the events I pick the 9patch by checking if it is on a layer.
When one is picked, the other objects in the container are also picked.
I want to be able to have 25 different looking 9patches.
It would be simple if I could just store these in different animations/frames. I would simply set the animation/frame in the editor.
Unfortunately I can't do this.
So, the only way is to create 25 9patches.. but they need to be in a container too! So each of those have to have another 25 other 9patches and 25 other spritefonts!
Not to mention that I need 25 times the number of events! because I can't put them in a family. If I did, I would need to put the spritefont and other 9patches in other families too, and then pick each one based on the other that is picked.. so it creates a mess of events!!
This is all because I can't have 9patches with animations/frames..
The same can be said of tiledbackgrounds.