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can any one tell me what i'm doing wrong ....
on overlapping sprite instance frame set to 1
wait 5 sec
reset sprite to frame 0
after reset i have to wait on timer again even when sprite frame is 0 and all variables are reset
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When all the variables = 1 the last event runs every tick for 5 seconds. Then after the 5 sec delay it's resetting the variables for the next 5 seconds. Simple solution is to put a 'System: Trigger once' condition in the last event.
ok thanks .....it is working
now i can implement it to my game