Hello, I have a strange collisions with my sprite and tilemap object.
As you can see in this image, the collision occurs even if the sprite is not touching the map tilemap.
In this image you can see the collision mesh:
Do not know why this is happening.
I would like if someone can help me understand how to get more accurate collisions, please.
The controls are:
Mouse buttons to rotate.
Key "up" to advance.
You can see how visibly collision occurs even though there is not.