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So I have a level for when the player spawns in water will fill up slowly but not to slow and I'm trying to get it to freeze from moving once overlapping my sprite I have setup. I have a recording of what happens. Where I have my mouse pointing over a lot when starting the game is where the water should stop and the highlighted code, is the code I have for the water. dropbox.com/s/f9esk1ru2c9stam/2018-08-18%2021-37-17.mp4
Btw your variable never turn to 1 because you use overlap, when overlap the stopwater adding 1 everytick to your variable.
Ok thanks for letting me know but that didnt fix it
I answer it already but the answer need approve by a moderator.
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Thank you so much I spent so long trying to figure this out