I have a single sprite consisting of 36 different animations, each representing a different character in my game. On a game over condition I want to freeze the screen and STOP all the animations of all the characters. How do I do that?
I thought that simply putting in a Stop event for the sprite would work. (It didn't.) Then I tried: For each [sprite] -> Stop [animation], but that didn't work either.
Do I need to cycle through all 36 animations and tell each one to stop playing? What's the best way to do that?