Hey!
I have been working on a component that includes a bullet object colliding with a collision box (a sprite used to consider an area on another sprite _damageable_), and I am seeing behavior where the collision box is shifting when hit with my bullet.
Collision box initially shifts slightly left upon first collision with bullet object, then shifts back into place upon second; this behavior repeats upon consecutive hits, always back and forth.
Please let me know if you have encountered this problem and the steps taken to resolve the issue.
Thanks!