This one bug has me tearing my hair out! So here is the problem:
I have an object (Cheese) that spawns at the start of the layout. If the character collects it, another one spawns at a random location. Till now, all well and good. Now, if the character dies, and the player selects to restart the game, instead of one instance of the Cheese spawning, TWO Cheese spawn. Now, if the character dies again, and the player selects to restart again, THREE Cheese spawn instead of single one. I have no clue what is wrong. I tried all I could, and it still occurs. Am attaching a screenshot of my Event Sheet.
Note: Both the character and the object (Cheese) have Destroy Outside Layout behaviour.