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I am a beginner in using construct and start learning. I try to make small games but there are few that are lacking. So when the game ends or fails .. eating will display text game over and it runs, but how to stop other animations that are running ???
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You can use timescale.
Or* just destroy everything that is still moving.
thanks oosyrag for the answer, where i must put timescale, sorry i'm still a newbie
When the game ends, whatever event or trigger you use to determine that, add the action set timescale to 0.
Nice thanks you it's solved
Another way is put all your desired bullets in a family.
For example Family_BULLETS.
Then do the action:
| set Family_BULLETS.Bullet to Disabled.