This time I'm in big trouble, I want to disable the mouse click during Waits. I tried this by making a Global Variable Set to FALSE before "waiting", and the TRUE after the "waiting". But that doesn't seem to work.
Here's the example code. ClickReady (The Global Variable) is highlighted.
<img src="http://img829.imageshack.us/img829/4234/mouseready.png" border="0">
Please check my CAPICS HERE
You set the value of the variable to '1' both before and after the wait?
I simplified some stuff too
Thanks Yann, you have saved me times already. I'm in the process of updating my newest version of the game with your cleaner code, I can set the local variable to IS Win but "not equal to" Win as you did in your version. What I'm missing?
<img src="http://img707.imageshack.us/img707/520/notequalto.png" border="0" />
EDIT: Found it, Right Click Invert.
I can't make the "loose" animation to show up, I have double checked and it should work to my end.
NOTE: The loose animation is triggered only if Retry (Global Value) is set to 1.
<img src="http://img252.imageshack.us/img252/8701/retryanimation1.png" border="0">
Here's the updated CAPICS
Please take a look <img src="smileys/smiley12.gif" border="0" align="middle">
There's something wrong with the link.
Also when retry = 1 you start to play the animation, but you haven't actualy "Set animation" by its name.
That's probably what's missing if all the rest should work as intended.
You have an operator for "is not equal to"
instead of inverting the "System: Retry = 1" (don't know if it's the issue, the link is broken as Kyat said)
And remember, your link must start with http:// for it to be properly clickable.
Guys, I made both suggestions and it worked at some point, I can only see one frame of the entire animation and I suspect is the last frame. Tried various combinations but the animation remains frozen.
That animation has worked perfectly until now.
<img src="http://img535.imageshack.us/img535/2504/frozenanimation.png" border="0">
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I know why your animation isn't playing but I have two question:
1/ What do you want to use this retry for
2/ Why didn't you keep what I did (using the fade behavior instead of manymanymany animation frame) ?
(for the "why": adding 'trigger once' should avoid triggering the 'set animation from beginning' thus only showing the first frame every tick)
1) The framed animation repeated each time the ball collapsed, and my solution was to make the Boolean variable to avoid it.
2) I really like your solution, but is not possible to make it blur and zoom just like the framed animation. I can sacrifice a few kilobytes for that.
UPDATE: Trigger once, that's it! Thanks again Yann. One final thing, really! (I hope so). For some weird reason, the second time a ball is dropped, the Drop Icon becomes Green. Tried various things but I can't seem to get it right. For debugging purposes I set the Icon to Red(Wait) while the "Playing" variable is set to 1, and visceversa. Nothing changed thought.
Here's the current CAPX. Yes the link is working. <img src="smileys/smiley32.gif" border="0" align="middle">
<img src="http://img42.imageshack.us/img42/7588/dropiconproblem.png" border="0">
If I simplified your capx it was for me also... so I could better read it :D...
Now it's a mess again. I am patient so I was cleaning it again but c2 crashed on me so... meh!
Sorry to hear that, hopefully you can get into it later :)
You are quite right about using your cleaner code, I didn't use it because of all new the sounds and tweaks weren't there, and I went cold thinking about getting them back together <img src="smileys/smiley36.gif" border="0" align="middle" />
Yeah I thought that was something like that (:
Well, I'll see during the day if I don't fall asleep /o/
Save it Yann, I just found out what the problem was. I had to put wait before Setting "Playing" Global Variable, in that way it won't change the icon after a new ball is being dropped. <img src="smileys/smiley41.gif" border="0" align="middle" />