I'm using the top-down shooter in tutorial 1.
I have placed some "solid" sprites (walls) in the scene and my player sprite doesn't go through the walls, which is correct.
However all the monster sprites do go through the walls, even though they shouldn't. I have set their 'bounce of solid' property to Yes and still they're going through the solid objects.
What am I missing please?
Please post your capx
Thank you - I've put the capx at wolfpaw.co.uk/capx/begining.capx
Been looking through it again and still can't see why the enemy mobs are moving through solids :(
Not sure if it makes a difference but the player sprite is defined with a behaviour of of 8-direction whereas the monster sprites are defined with a behaviour of bullet.
Does this mean bullets don't stop at solids?
Develop games in your browser. Powerful, performant & highly capable.
You have 'bounce off solids' set to 'No' in that capx. Setting it to 'Yes' makes them bounce off the walls.
Ramones thank you for taking the time to check my capx file.
You're right! I had bounce off solids = No. I set it to Yes and also Set Angle=Yes and it's working.
Your help much appreciated :)
Where does that get set at?