I have just exported my game into Android in form of an APK file and installed it on my Nexus 4. Unfortunatly the game runs pretty bad with obvious stuttering (about 13-15 FPS) which for a side scrolling game is pretty poor and unable to release it. When I run it on my Desktop and over the web via "preview" to the device it works flawless.
I have read articles on how to get the most out of mobile hardware and really tried dumbing it all down (removing all particle effects, changing background from sprite -> tileset, shrinking my background. etc.) but it still doesn't work properly and performance is still poor.
The game from what I can see has 116 Events. No Loops and each level has no more than 6 layers.
I have really tried my hardest to understand the articles on how to dumb my game down to mobile devices but it's far too complicated, I have no talent in art or coding what so ever. If you have any tips on how I can solve the problem please write it in simple terms for me.