Thanks, but that's not QUITE what I'm after. Let me clarify:
What I have:
Global Number Timer = X
Subtract 1.0 from Timer every 1.0 second.
What I'm trying to achieve:
When Timer = 0, stop timer.
(Also, When Timer = 0, Add 0 to Score) <- Would that have to be done on a per object basis?
What I've tried:
Timer = Zero, Stop loop (does nothing)
Timer = Zero, subtract 0 from Timer (does nothing).