I set an object to be created every 7 seconds on the game screen. When you lose all your lives it sends you to a game over screen. There is a try again button that sends you back to the game screen. The problem is that a second object spawns too quickly after the first one when you choose to retry. How would I fix this? I've tried grouping the every seconds event and deactivating it on the lose condition and game over screen but, it didn't work.