I got a problem I can't fix and maybe someone got a solution for that.
I have a player that can walk around (orthographic = zelda like, view from top) and enemies that follow him with pathfinding. My problem is now that if you run in circles the enemies start to overlap and "merge". I want to solve it like this:
>> If enemy is overlapping enemy stop one of them for one second. <<
I don't know how to pick the two overlapping enemies out of maybe twenty others on the layout and how to then pick just one of those two so they are not being stopped forever both cause overlapping is still triggering.
Here is an capx file showing the problem: https://burpsgames.com/shared_capx/foll ... erlap.capx
Thanks for any help