I know there have been a few issues reported about audio and music after exporting with CocoonJS in the past, but I don't recall anything like what's happening to me right now <img src="smileys/smiley5.gif" border="0" align="middle" />
Basically, once I built the project in XCode and run it on my device, even if I have an action to start playing a music file in the OnStart of layout event, the music in each layout doesn't play till I touch the screen (anywhere, without necessarily triggering another event).
Did anyone experience something like this? Did you manage to find a solution? Eventually, is there any way to "simulate" a touch event without actually having any so I can start the music?
I'm using the latest r150 (but the problem was already there in r149 the first time I tried exporting) and testing on an iPad 2 with iOS 6.1.
Thanks in advance for any ideas! <img src="smileys/smiley1.gif" border="0" align="middle" />