Take the situation of a dynamically generated map that is static once rendered:
How can I make construct sprite move in a step engine fashion? (think games like FF1-6 where there is no diagnal movement on the grid)
Is there anyway to store and reuse the path inform so the sprite can return to it's original position w/o recalculating?
This is assuming not creating a waypoint system, but even with straight lines sprites will sometimes do this curvey thing while getting there.