I got my animation imported to a project, but it doesn't collide with the floor like one assumes it should. Instead it stands above the solid object.
Look in the example, it's pretty self explanatory. ALSO before I forget: how do I get his animations to mirror for left movement?
Example (zip, project folder):
Thanks for the help in advance.
Have you checked your collision polygons?
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I just checked them and they are all correct. This is dumbfounding. I noticed the "box" that gets selected when the SCML object is selected. If it's higher than the character itself it puts him on the ground, but if centered he is floating as you see him there.
Okay, figured out the mirroring issue. Kept looking in the wrong place.
However, though I can get the guy to stand on the ground, it is only because I have made the SCML container's size 0,0 for the obvious reason. Is there a way to have it not require to be 0,0?