I have a few Spriter objects which represent enemies. These enemies have platform behavior or sine behavior. Should I make a place holder with platform behavior for each enemy (see "BasicEnemyBox" in PNG attachment)? Or should I add the platform and sine behavior directly to the Spriter object?
At the moment I use a placeholder AND a Spriter object to represent an enemy, but find it a lot of work to pin these two together.
The reasons for this were to prevent colllision problems and the Spriter object wasn't visible in the layout editor before the latest updates.
How did you solve this in your game?