I have this bird sprite that I want to do a swooping down motion and then land and walk for a few seconds and then come back up..and then mirror that....
whats the simple way of doing this.
That might be done in C2 itself , but I am not very much sure and still learning C2, the other way I can think is making an animation of the bird and then importing it to C2 as Frames.
Hope that helps <img src="smileys/smiley1.gif" border="0" align="middle" />.
Maybe I misunderstate state variables..
I am trying to get my bird to do these actions when the game starts..
birdflying(var)=0 ...thats what I set the variable to...
so if I say set variable(birdflying)=0 on start layout...shouldnt it do all the actions that are within that event?? not sure why its not.
got it to work when i took out...start of layout..
the bird sprite swoops down and collides with the collision..and its great
but when its no longer colliding it doesnt go back to birdflying= 0
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Have you made an event to change birdflying back to 0, for I don't see any event for that in your screenshot.
yea I dont have that...I am not sure the best way to do that...I just want it when the bird no longer collides with the sprite..to continue the sine pattern.
So I some how got it to work...