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I want to make my game pixel rounded but I want certain aspects to stay normal, such as camera and spritefonts.
Is there an effect or any plugins to achieve this?
yeah keep it not rounded and manipulate your game objects with events and variables and then at the end of your event loop set thing.x to floor(thing.varx) + scroll.x&1
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what is .varx? Should I make a instance variable?
It's the position of your object on the x axis but since you can'T manipulate the object's x directly to get the result you want you manipulate it as a variable