Hey Construct Community,
I'm making a top-down zombie game, and the zombies follow the player. They overlap and stack on top of one another, so I added an ignored 8-directional movement to the zombies. This solved the problem, but now when they collide in large groups, some zombies will automatically be moved to a nearby position, essentially "squeezed out" of their original position, and it does not look clean.
Any tips or links as to how to get the zombies to properly collide with one another while continuing to move towards the player?
Note: In the .capx, run around the horde of zombies or stay behind the wall to get them compacted, and take notice of their collisions.