I am making a top-down adventure game with 2 sprites pinned to the player:
- player: Main sprite, 8 directions, rotating to detect which animation to play and control actions
- anim: No collision, must not rotate, only displays visual according to current state
- feet: Feet collision, must not rotate to act like a rectangle collision
Now, I don't know how I can get the player to use feet collision polygon to affect's its movements (stop at solids, activate pressure plates, etc)
Right now, I'm using player's collision, but since it rotates, it cannot be used properly for precise feet collision.
Here's a screenshot, I'd like to use the Feet collision to be used when moving the Player