I'm using this method to move an object
Set X to Object.X +2
The movement looks fluid, but the problem is that, when I resize the window(I'm using letterbox scale mode), the object moves faster.
Is there a way to avoid this? I noticed that using bullet behaviour runs equally faster when resized, but is there a way to implement this without using the bullet behavior?
search manual for delta time
Wow that's fantastic! :D
I just bought the standard version of Construct 2 to be able to publish to IOS/Android and use families.
But using dt i've found a new problem:
The objects appear at minimal diferent distances and I can't use Wrap behaviour because it interferes with other things i'm planning to do.
What do you recommend to avoid those gaps
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Instead of setting x to 960, set it to Ground.X + Ground.Width * 6.
Thanks! it resolved the problem :)