Hundreds of features to explore
Games made in Construct
Your questions answered
Popular & trusted by schools and Universities world-wide
Construct 3 runs in the browser & works offline
Students do not need accounts with us
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Game development stories & opinions
This has probably been answered, but I dug and didn't find much. How do I speed up enemy over time, or based on the global score?
Thanks for your help in advanced!
Develop games in your browser. Powerful, performant & highly capable.
If GlobalScore >= 20,000 | Set EnemySpeed to EnemySpeed + 1
If GlobalScore >= 40,000 | Set EnemySpeed to EnemySpeed + 1
If GlobalScore >= 60,000 | Set EnemySpeed to EnemySpeed + 1
Do you understand the logic now?
I'm fairly new to this ... where do I add the If / Then statement?
If you want a more automated way than Takniko wrote, in the moving event just put something like set move speed to 1 + globalscore * 0.5 or whatever you want it to iterate by. You can even put ^ to make it curve in a parabola fashion depending on what you put after the ^
Hello and thanks for the help.
How specifically do I access the moving event? I've have my enemy running bullet movement. Do I need to add custom movement to use "set move" or is it located somewhere else?
Does anyone have an idea for this? Thank you!