i have a problem with trail. i use spawn to make a trail behind the character.
my game has these mechanics : when character moves 47 px right it spawns a 47 px long trail behind but when the character moves too fast it skips the spawn part and leaves a part without trail. how can i fix it
Without a capx to look at I am just guessing but use a range instead of a specific pixel count might help.
On player X >46
On Player X< 53
Or you can create an image point on the character where you want the trail to spawn would be better.