So I want to do something simple with Families, but don't seem to understand how. Lets say I have a Sprite family called Fruit_Family, and it's full of sprites like Apple, Banana, Orange, etc. So I write an event similar as follows:
On Click of Fruit_Family: Spawn Fruit_Family at point X,Y
Now, what I intend is for the specific fruit being clicked to be what's spawned at the given point. However, Spawning from a family seems to just spawn a random member of that family instead. Is there any way to write this event so it will spawn another of the particular family member I've clicked?