I've been trying to spawn a family object and then refer to it immediately after but it does not work. I have this:
Every 0.5 seconds -> Spawner.Spawn(Enemy)
where Enemy is a family containing two sprites Enemy1 and Enemy2.
Instead of applying the value to only the newly spawned object, it applies it to ALL objects that belong to the family Enemy. This seems inconsistent with how normal objects are dealt with (ie if we replace Enemy with Enemy1 which is a Sprite, it would behave as I want). How can I refer to the newly spawned object?
Thanks for your help!