# Spawn Enemies in the near of the Player

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• 16 posts
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• Hello,

Ive created a game like Doodle Jump, now i want to create enemies.

I want that the Enemies will spawn in the near from the Player. But not to

close, so that the player can jump 4-5 Platforms and there is the Enemie.

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• Why not randomly create the enemy together with each platform (that is allowed to hold enemies)?

Or check the position of your player (player.y) and run a enemy creation function that creates an enemy on a random platform 600 till 1000 pixels above the player (or other values).

To do so just use system -> pick (platform) by comparison and compare the y-values.

Or if enemies are to be in the air, just let the system create an enemy and set their locations in relation to your players position.

like x: player.x+floor(random(400)) y: player.x+600+floor(random(400))

• How can i spawn randomly Enemies?

• I dont understand how i can spawn the enemys in the Air and on the Platform randomly.

I can let them spawn just in the air and much as platforms they are, but i want that i can say, that i want, that the enemies spawn just for 5%

• Event:

every random(1.5,4) seconds

Action:

system--> create object

Player.x + random(-100,101)

Player.Y

• Thanks first, one poblem is there, the Enemies dont spawn a little bit away, they spawn there, where the Player is, is it possible to change ?

That the Monster is much higher than the player?

• Oh, had a typo ^^

Increase the numbers.

x: player.x+floor(random(400)) y: player.y-600-floor(random(400))

or

system--> create object

Player.x + random(-100,101)

Player.Y -1000

• exactly, just increase the numbers.

• Okey, how can i make it, that the Enemies will directly spawn on a Platform and not in the Air ?

• push

• + System: for each order by distance (random.X(copy your current random calculation), random.Y, platform.X, platform.Y)

• Platform: Spawn Enemie or whatever
• System: Stop loop

But please forward of asking to much try it by your own, you will learn much more ;)

• For Each (Ordered) ?

And then Use Objekt = Platform

Order = descending ?

And Expression = (random.X(copy your current random calculation), random.Y, platform.X, platform.Y)

???

• Bump - Sorry for that, but its my last question for finishing my game.

• Can you help me one more time ? I dont understand it.

For Each (Ordered) ?

And then Use Objekt = Platform

Order = descending ?

And Expression = (random.X(copy your current random calculation), random.Y, platform.X, platform.Y)

Or what did you mean?

• If have done something like this before:

+ Every 2 seconds

++ For each platform order by distance ascending (distance(player.x, player.y - Variable, self.X, self.Y))

-- Platform Spawn Enemie on Imagepoint(0)

-- stop loop

+ = Condition

• = Action

Variable = A number which says how much the platform with the enemie must be away from the player

Is it clear now ?

• 16 posts