I'm 'trying' to build simple arcade game. Keyboard moves the player U,D,L,R and mouse shoots from gun.
On my player sprite, there's 'default', 'run' and 'shoot' animations.
on 'shoot' animation, I set a new imagepoint1 on frame 3.
Mouse | Left button is down | Player set anim 'shoot' (play from beginning)
[subevent] - Player | is anim 'shoot' playing | Player spawn 'bullet' on layer0 (image point '1')
but the bullet is spawning from the default point!!!!
How do I fix this please?
UPDATE - http://robfreeman.co.uk/demo/demo.mp4