I'm currently trying publish my games onto the windows store, I'm exporting my projects using the 'Windows 8.1 Universal' option, but when I tested my game on my phone via visual studio the sound (when it first plays) lags quite a bit.
Is there any way to fix this? I have tried preloading the sounds etc but that doesnt seem to fix it either.
I have also just tried doing a basic empty game and just playing a sound on click just to make sure its not my game, and I have the same issue with that also.
Any help would be great,