Hi, I'm wondering how to make something reactive with audio. For example, size is dependent on how loud the audio is. So as audio is louder (usually at bass/beats) it will increase in size and as it gets softer it will decrease. I have the "rex_tonejs_api" plugin but I have only found information on how to make an audio analyzer. If anyone could point me into the correct direction, if it is something within construct 2 without a plugin, with the tonejs plugin, or another plugin, please let me know. Thanks!