Let's say I'm making a tower defense and I want 10 monsters to spawn one after the other.
I know how to make it happen if I write out 10 spawn events and the relevant timer delay stuff.
But is there a way to just have a sequence of events happen a certain amount of times?
Is a For loop the common way to do this or is there a better way in Construct.
I'm fine with for loops but I just want to do things in the basic intended way for the purposes of learning Construct.
System -> Repeat
That's all actually. If you want to add a delay check this tutorial: https://www.scirra.com/tutorials/723/us ... t-in-loops
You can use any loop, but there is a special way you have to build a delay between iterations. You can learn it here: https://www.scirra.com/tutorials/723/using-wait-in-loops
Develop games in your browser. Powerful, performant & highly capable.
^ One minute 8)