Okay, one of the things I'm trying to find to see if there is a simple way of doing this. Currently have had no luck finding a simple way other than making a new Event Sheet for each Stage Layout.
What I'm trying to do is this:
During Stage One the main character's outfit is set to A.
During Stage Two the main character's outfit is set to B.
Now I could always just make it where I have 2 different Event Sheets for this. But I'm trying to use Includes for things instead and have one separate event for all things that pertain to character movement and it's animation list is in there.
Attached is a SS of what I'm kinda trying to do minus the one thing I can't seem to find to add that would be a simple way to do it if there's a way.
So essentially for each stage then I'd have it's own Movement section in Character that has it's own Animation set for an outfit, and the game would then run a check to see which Stage it's on and then pick the Animation set of the Character and use that one for that particular stage.
If anyone knows how to do this a simple way without just having it's own separated event sheet for each Stage's Layout would be helpful.