Can I use the sine behavior go get a bunch of objects to actually move in a wave pattern like seen in the first graph of this picture(that the manual links to by the way)?
Cause I've been playing with this behavior for about 30 mins now, and I can't seem to get that result no matter what combination of settings I choose in the properties of the behavior.
LE: And if the answer is "No, you can't do that with the sine behavior." Does anyone please know how I could create that effect myself with events?
LLE: In case it matters I guess I should olso tell you that the objects that I put the sine behavior on olso have the physics behavior, could there be some sort of conflict between the two?