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I try to make a platformer where enemy always goes in the direction of a player, but I can't find a way for detecting on which side of player enemy is.
I would add LOS and platform behaviour (with controls disabled) to the enemy. Then if player is in line of sight, then move enemy towards direction of player.
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No, the enemy has to always know on which side player is, no matter if he sees him.
If the enemies X position is > the players X position, he's on the right. If it's less, he's on the left.
Thank you, so simple and yet I could not find it (actually I used it once myself, but forgot about it, silly me)