Using the platform behavior and right now the player jumps quite a far distance horizontally, vertical is good when holding down the right or left arrow key. I have played around with the numbers for all the settings and none of it seems to make a difference when making the jump. If holding down the right arrow or left arrow and then the player jumps they move about 256 pixels, how do I shorten that?
Have you tried changing Vector X?
Something like this:
Player is jumping -> Set vector X to clamp(self.Platform.VectorX, -100, 100)
Have you tried changing Vector X? Something like this: Player is jumping -> Set vector X to clamp(self.Platform.VectorX, -100, 100)
just gave that a try but didn't change anything, even increased it to -200, 100
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You should decrease it if you want to shorten the jump.
Player is jumping
or
Player is falling -> Set vector X to clamp(self.Platform.VectorX, -20, 20)
You should decrease it if you want to shorten the jump. Player is jumping or Player is falling -> Set vector X to clamp(self.Platform.VectorX, -20, 20)
Still doesn't make any difference on the distance the player travels horizontally, have played around with the numbers going both ways.
Could you share your capx?
Because I tested the code I posted above and it works.
Could you share your capx? Because I tested the code I posted above and it works.
it's got some commercial behaviors/plugins
You can post a screenshot of your event sheet or a stripped version of the capx with just one platform object and nothing else.
here's an image, I also tried adding the condition that arrow key is down
Shouldn't it be "Player_Box set Platform vector X" ?
yep, I completely forgot that I had the player box, Thank you for that lol it works now