Edit: After spending an embarrassingly long amount of time on this, I simply solved it by choosing an object and going down to 'size & position' and used 'Pick Nearest/Furthest' as opposed to instance variables and pick nth and all that crap.
I'm making a turn based game where enemies get summoned from fog of war. I've got a TON or work DONE but having a real hard time trying to separate stats for each enemy since I can't find a way to identify the difference between each enemy. BASICALLY if you walk away from an enemy and attack another, the stat changes happen to both of them. The stats get randomized upon spawning and that works.Having a global variable doesn't matter since all enemies pull from the global variable. I read about UID and it seems there's no way to tell a UID of a spawned enemy?
Is there any good way to give an enemy an identifier upon spawning so I can make changes during gameplay to only that enemy?
I'll be around still lurking, any help at all is appreciated